![]() At almost every Act Break, I found it necessary to retread old levels at higher difficulty levels, completing more objectives just to unlock the next story mission. Unfortunately, JYDGE simply replaced Neon Chrome’s frustrations with the tedium of having to replay levels and complete additional objectives to gain enough medals to proceed in the campaign. Players will not have to replay 5 levels if they die on a boss, either. Gone is the annoyance of failing in largely empty, randomized levels, as one might in Neon Chrome. Unfortunately, JYDGE still has its share of issues. The real fun comes from finding potent combinations of Jydge and Gavel passives that feed off of each other to grant major buffs, but I’ll leave those for you to find for yourself. Some reduce damage taken and increase health, while others make the player invisible while standing still or even change the games perspective. Jydge passives (called Cyberware) come in all kinds. Gavel passives (called Mods) are weapon modifiers, some run-of-the-mill like “reload 3X faster” and “fire 20% faster,” some are more interesting like “Your shots won’t hurt citizens” and “your melee hits may charm enemies.” There are many choices for passive abilities, but I found that some were definitely more useful than others. Passive abilities come in two flavors Gavel and Jydge. Players will unlock new firing modes on the Gavel as they proceed, which can be switched out at will.Įxpect the usual fare like fast-spraying machine gun fire, sniper rounds, and shotguns, and more unusual firing modes like giant plasma balls and arcing electricity. Neon Chrome was a tight, twin-stick shooter, and JYDGE adds expansive player and weapon customization to create a much more enjoyable experience. “Rescue The Hostages” is a favorite in JYDGE, so expect to see it frequently. ![]() In that respect, I consider JYDGE to be a wild success. 10tons refers to JYDGE as a “roguehate,” and they seem to have gone out of their way to make this game more approachable than Neon Chrome. JYDGE combines the mechanics, art style, and even assets of Neon Chrome and remixes them to create something new. You are going to need every advantage you can get.Īlthough only one of the objectives is required in order to complete the mission, players that want to finish the campaign should get used to completing as many as they possibly can, for reasons I’ll get into soon. Much like Mortal Kombat’s abuse of the letter “C,” expect a lot of “U’s” traded out in favor of “Y’s.” Unlock every slot for your Gavel as soon as you can. Sorry, but that’s a real thing in this game. Instead of being a rogue-like with randomly generated levels, like Neon Chrome, in JYDGE players lose nothing when they die, and the game features carefully crafted, bite-sized, replayable levels, each having three objectives for players to complete.Ĭompleting those objectives grants players medals used to unlock new levels, and money used to unlock new passive abilities as well as new firing modes for their Gavel, the multi-purpose assault weapon the Jydge uses when dispensing jystice. Hey, everyone! Remember when wigs were cool? Yeah, me neither. Taking inspiration from both Judge Dredd and Robocop, JYDGE has players taking on gang members and robotic death machines in their journey to bring order back to the streets of Edenbyrg. The titular JYDGE, pronounced “Judge,” is a cyborg warrior that goes on patrol like a beat cop, becoming judge, jury, and executioner in the dystopian future of JYDGE and Neon Chrome’s shared universe. Another top-down twin-stick shooter, 10tons took what they learned from making Neon Chrome, in combination with player feedback, to craft a game of a different color. ![]() JYDGE, by 10tons Ltd., is a follow-up (and simultaneously a prequel) to Neon Chrome. This post may contain affiliate links, meaning when you click the links and make a purchase, we receive a commission.
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